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Unlike at higher levels where you may have many options as to what zone to level in, at the very  early levels of your WoW career you will basically be confined to one specific zone that is determined based on which Horde race you have chosen to play. Leveling through these zones will be relatively quick and pain free as they tend to be danger free compared to other zones in Azeroth.

If you have already decided that you wish to max out the reputation of another city, now is the best time to start. While it will be fraught with peril, moving to a new starting zone is not impossible, especially if you have some good (preferably higher level ) friends to escort you along the way. However, keep in mind that with the new overhauls to the game, all starting zones have been filled with fresh content giving players a chance to experience new visuals, quests and lore, making completing your race’s starting zone something you don’t want to miss. 

Kalimdor

Camp Narache, Mulgore

Located  in southern Mulgore, Camp Narache,  is where all new members of the Tauren race (except for Death Knights) begin their quests. Found on the Red Cloud Mesa this area is relatively cut off from the rest of the zone and presents little real danger to new players making  here leveling easy. Class Trainers for every available Tauren class can be found gathered in a circle near the center of the Camp proper. No profession trainers can be found in Camp Narache, however,  for those that wish to start leveling their professions early, trainers can be found by traveling north through Mulgore to the large Tauren city of Thunder Bluff.


Class Trainers: Warrior, Paladin, Hunter, Priest, Shaman, Druid
Profession Trainers: No
Profession Nodes: No
Inn: No
Flightmaster: No

 
Quests:
 
  • Rite of Strength
  • Our Tribe, Imprisoned
  • Go to Adana
  • Rite of Courage
  • Stop the Thorncallers
  • The Battleboars
  • Feed of Evil
  • Rite of Honor
  • Last Rites, First Rites
  • Rites of the Earthmother
  • Rite of Winds

Valley of Trials, Durotar


The Valley of Trials located in southern Durotar is where all new Orc recruits (except for Death Knights) will begin their leveling journey. Class trainers for every available Orc class can be found in and around  the Den, the cave located close by to where new Orcs enter the world. Profession trainers are however, not available here. If you wish to start leveling your professions earlier the closest trainers can be found in the far north of Durotar, in the Orc metropolis of Orgrimmar.


Class Trainers: Warrior, Hunter, Rogue, Shaman, Mage, Warlock
Profession Trainers: No

Profession Nodes: None
Inn: No
Flightmaster: No

Quests:
 

  • Your Place in the World
  • Cutting Teeth
  • Invaders in Our Home
  • Sting of the Scorpid
  • Galgar’s Cactus Apple Surpise
  • Lazy Peons
  • Thazz’ril’s Pick
  • Hana’zua
  • Sarkoth
  • Back to the Den
  • Vile Familiars
  • Burning Blade Medallion
  • Report to Sen’jin Village

Difficult Quest Mob Alert:
Despite the ease of this zone, be wary especially when asked to seek out and kill Sarkoth, a particularly nasty scorpid who makes his home on a plateau in the area. Once engaged Sarkoth will proceed to spit bolts of poison that will turn into deadly green pools once they make contact with the ground. Get out of these pools or dodge them entirely or you will quickly join the realm of the dead. 

Darkspear Isle, Durotar

The Trolls have retaken the Echo Isles so it is here, on the largest island, the Trolls have rebuilt their home and where all newly made Trolls (except for Death Knights) will begin their adventures in Azeroth. Completing quests and leveling here will be an easy and quick process, as new Trolls are isolated from many of the dangers that can be found in the rest of Azeroth. To make the leveling process even less complicated, class trainers for every available Troll class can be found on Darkspear Isle, the largest of the Echo Isles. However, those looking to get an early start on professions will need to venture north to the Orc city of Orgrimmar.


Class Trainers: Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Druid
Profession Trainers: No
 

Profession Nodes: None
Inn: No
Flightmaster: No

Quests:
 

  • The Rise of the Darkspear
  • The Basics: Hitting Things
  • A Rough Start
  • Proving Pit
  • More Than Expected
  • Moraya
  • Crab Fishin’
  • A Troll’s Truest Companion
  • Saving the Young
  • Mercy for the Lost
  • Consort of the Sea Witch
  • Young an Vicious
  • Breaking the Line
  • No More Mercy
  • Territorial Fetish
  • An Ancient Enemy
  • Sen’jin Village

Kezan, Isle of Kezan

The volcanic island of Kezan is the starting place for all new Goblins, except for those that choose to take the path of the Death Knight. Take advantage of the quests here as they are packed full of not only lore and experience but also fun. To help you in your leveling experience class trainers can be found spread out around KTC Headquarters (just look for the mailbox). Despite the Goblin race’s greed, you won’t be able to start leveling your professions until you leave Kezan as no profession trainers are available on the island.


Class Trainers: Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock
Profession Trainers: No
Profession Nodes: None
Inn: No
Flightmaster: No

Quests:
 

  • Taking Care of Business
  • Trouble in the Mines
  • Good Help is Hard to Find
  • Kaja'Cola
  • Megs in Marketing
  • Rolling with my Homies
  • Do it Yourself
  • Off to the Bank
  • The New You
  • Report for Tryouts
  • The Replacements
  • Necessary Roughness
  • Fourth and Goal
  • Give Sassy the News
  • Life of the Party
  • Pirate Party Crashers
  • The Uninvited Guest
  • A Bazillion Macaroons?!
  • Liberating the Kaja'mite
  • Robbing Hoods
  • The Great Bank Heist
  • Waltz Right In
  • 447
  • Life Savings
Eastern Kingdoms

Deathknell, Tirisfal Glades

The small village of Deathknell is where Undead players (except for Death Knights) begin their journey in Azeroth. Undead players will make their way quickly through this zone as most the quests are easy to find and complete as they are all centered around the little village, and mostly danger free. Class trainers are available in Deathknell for every available Undead class, however profession trainers must be sought out in the massive Forsaken city of Undercity, which lies east of the village.


Class Trainers: Warrior, Hunter, Rogue, Priest, Mage, Warlock
Profession Trainers: No
 

Profession Nodes: None
Inn: No
Flightmaster: No

Quests:
 

  • Fresh out of the Grave
  • The Shadow Grave
  • Those That Couldn’t be Saved
  • The Wakening
  • Beyond the Graves
  • Recruitment
  • Scourge on our Perimeter
  • The Truth of the Grave
  • The Executer in the Field
  • The Damned
  • Night Web’s Hollow
  • No Better Than the Zombies
  • Assault on the Rotbrain Encampment
  • Vital Intelligence

Sunstrider Isle, Eversong Woods

Sunstrider Isle is a small isolated island located north west of beautiful Silvermoon City. Here new Blood Elves (except for Death Knights) will begin their WoW careers mostly hidden away from the more dangerous aspects of the world at large. It is recommended that you complete all the quests here, mostly because not only do they familiarize you with the game and Blood Elf lore, but are also easy experience. Blood Elf class trainers can be found inside the building with the mailbox in front of it, called the Sunspire. No profession trainers are available in this early zone, however, those seeking profession trainers need only make the short journey to fair Silvermoon City.


Class Trainers: Warrior, Paladin, Hunter, Rogue, Priest, Mage, Warlock
Profession Trainers: No
 

Profession Nodes: None
Inn: No
Flightmaster: No

Quests:
 

  • Reclaiming Sunstrider Isle
  • Unfortunate Measures
  • Solanian’s Belongings
  • The Shrine of Dath’Remar
  • A Fistful of Silvers
  • Thirst Unending
  • Report to Lanthan Perilon
  • Aggression
  • Felendren the Banished
  • Tainted Arcane Silver
  • Aiding the Outrunners
  • Slain by the Wretched
  • Package Recovery
  • Completing the Delivery




Source: tentonhammer.com

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