Home » Site News » RIFT 1. 5 Hotfix #2 - 6: 00am...

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GENERAL

  • Corrected an issue causing Warfronts to become unavailable.
  • Area-of-effect heals should once again land on group members who have been battle-ressed in an instance.
  • Fixed some consumable items being double-consumed on use.
  • Fixed a bug where previewed items would stick around improperly on the preview window or character sheet.
  • The practice dummies are a bit less threatening to the guards in Sanctum and Meridian.
  • More minor Rift tears should be available in leveling zones, and more of both minor and major tears in the high-level zones.
  • Alsbeth is back from vacation and her stunt double has been retired!
  • Darkening Deeps: Master: Fixed a case where the barrier behind Glubmuk wouldn't properly remove on a re-started instance where he had already died.
  • Auxilia's Gloves now correctly require Skirmisher's Gloves and not the Skirmisher's Helm to purchase.
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EXPERIENCE GAIN

  • The experience bonus for killing mobs in Chronicles has been reduced.
  • The experience bonus for completing a Chronicle's zone quest has been greatly increased, to make up for the individual mob reduction.
  • Rampant Seaclaws no longer award experience.
  • Experience Bonus Vials will only affect mob and pvp kill experience.
  • Using Planar Attunement experience-granting items inside of a Chronicle will no longer give an additional bonus experience.


SOULS

  • Archmage [PvP]: Double Tap: Fixed an issue where this would not proc off of abilities using mesmerize, confuse, or polymorphs to interrupt casting.
  • Archon: Favored Ally: Fixed an issue where this was no longer affecting the radius of Archon auras.
  • Bladedancer: Weapon Barrage: Will no longer fail to interrupt casting if the target is immune to Silence.
  • Chloromancer: Essence Surge: Fixed an issue causing this to be reflected by spell reflect buffs.
  • Pyromancer: Improved Glyphs of Power will correctly affect the PvP version of Glyphs of Power.
  • Burning Shield: Ranks 2-8 no longer require a Ground spell in order to cast them.

 

Source: zam.com

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