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Warhammer Producer Jeff Skalski gives an update on the Warhammer Online upcoming 1.3.0b update, as well as some additional info in this latest Producer's Letter available on the WAR Herald.

AoE balance fixes:

  • All AoE abilities are moving to standardized ranges and coverage, based on their type (Melee "Cleave", Conical AoE, Line AoE, PBAoE, or Targeted AoE).

Crowd control changes:

  • All Immunities Persist Through Death: Pretty simple one here, no more Stun -> Dead -> Rez -> Stun -> Dead.
  • Increased Duration of Disable Immunities: Immunities for the disable family of CC (knockdown, stun, disarm, and silence) will have their immunity timers increased from 6 times the effect duration to 10 times the effect duration. In other words, if you are stunned for three seconds, in 1.3 you would have an 18-second immunity. With this change, that same immunity would be 30 seconds.
  • Root Immunity and Knockback/Pull Immunity Combined: We're rolling root immunity and knockback/pull immunity together into a single "movement immunity" effect. This immunity will remain for 30 seconds, and will prevent you from things such as being pulled in, then immediately rooted in place, making it a much more tactical decision about whether it's better to stop an enemy in place or move them around.
  • New Renown Purchase Ability: We are releasing a new Renown Point purchasable ability at Renown Rank 40 that will be a "CC immunity" that players can trigger for temporary CC immunity. This should help break up the "I get CC'd at the beginning of a fight and there is nothing I can do about it" issues.

Read more here

 

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